Avalanche has a few other similar titles under its belt, and while Rage 2 has its fans, the company's most immersive open-world game is 2015's Mad Max. Just Cause 2 and 3 are generally among the most fun open-world games of all time, but "immersive" is not really the best way to describe them, although they can offer a delightful escape from reality. The base game features the Slums and Old Town as its main maps, and they are fairly different from each other however, anyone looking to pick up Dying Light should get an edition that includes the expansion called "The Following."Īvalanche Studios is largely known for Just Cause, a franchise synonymous with sandbox gameplay, explosions, and one-liners. New players have to be constantly on guard and aware of their surroundings since they can be overwhelmed at a moment's notice. Zombies have been done to death, and while Dying Light largely sticks to the standard tropes for the monster, it succeeds in making them seem dangerous. While its successor focuses more on action at the expense of scares, Dying Light undoubtedly qualifies as horror, especially when the sun goes down. Dying Light 2: Stay Human is fun in its own right, but its predecessor is arguably Techland's best project to date. Although the franchises share a few things in common, the latter is set within full-blown open-worlds and emphasizes parkour. Although fairly small by modern standards, Khorinis is a joy to traverse, provided someone does not mind the occasional difficulty spike.Īfter Dead Island, Techland shifted its attention to Dying Light, another first-person zombie series. Featuring an impressive range of customization and progression options, Gothic 2 encourages players to craft their ideal adventurer, granting them endless choices in how they fight, live, and explore. NPCs feel like they are leading lives within this world, and they have their own things going on that have nothing to do with the protagonist. The central storyline is nothing all that special, but Gothic 2 shines in its minute details. Set on an island, the campaign finds the Nameless Hero going on a quest to defeat the dragons, a journey that will take them all across Khorinis. The first entry is impressive and arguably features the best story in the trilogy, but in terms of open-world design, Gothic 2 is up there with the genre's best projects. Piranha Bytes achieved open-world perfection with the original two Gothic games, so much so that the developer spent the next two decades trying to recapture the same magic, to mixed results. Outward has its share of issues, such as underwhelming combat, that could be deal-breakers for some people, but the game's open-ended structure is a huge positive in its favor. The map can be accessed in its entirety right from the start, even though some sections are obviously designed for higher-level players. Whenever heading out into the world, players need to prepare themselves for their travels as they could quickly find themselves stuck in a dire situation. Outward is all about exploration and discovery. This storyline is primarily there to incentivize the main character to begin adventuring, at least until they no longer need a reason to justify heading out into the unknown. Outward also opts against the typical "save the world" premise, focusing instead on a more mundane debt-clearing quest to get players started. For one, this open-world title incorporates survival elements like a hunger meter, and players will need to keep a close eye on these mechanics as they are not especially forgiving. Like BOTW, TOTK wants players to forge their own epic stories rather than simply follow map markers until the credits roll (that said, the 2023 game has more story-related quests than BOTW ).Īn acquired taste, Outward somehow combines many standard ideas found in action RPGs in a way that gives the game an entirely unique feel. ![]() Link has the ability to combine items together, allowing him to create vehicles, weapons, and mechanisms to complete puzzles. In the sequel, Nintendo focuses heavily on introducing tools designed to encourage and facilitate player creativity. ![]() Even though it is not quite as desolate as its predecessor, TOTK's Hyrule still largely feels like uncharted territory that is simply waiting to be explored. This time around, the map is littered with considerably more small villages and splashes of civilization, translating to a wide range of charming side quests. A proper sequel to Breath of the Wild, TOTK finds Link traversing a familiar Hyrule that is in the process of recovery unfortunately, a new disaster has once again sent the world into chaos. Overkill as it might seem to double down on Zelda's open-world entries, Tears of the Kingdom is such a fantastic experience that it deserves to be spotlighted all on its own.
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